Castlevania 3 Castlevania 3 Draculas Curse Box Art Japan

1989 video game

Castlevania III: Dracula'southward Curse
Castlevania III Dracula's Curse.jpg

North American box art

Programmer(s) Konami
Publisher(s)
  • JP/NA: Konami
  • EU: Palcom
Director(s) Hitoshi Akamatsu
Designer(due south) I. Urata
Programmer(due south) Yasuo Okuda
Mitsuo Takemoto
Creative person(s) Noriyasu Togakushi
Takeshi Fujimoto
I. Urata
Composer(south) Hidenori Maezawa
Jun Funahashi
Yukie Morimoto
Yoshinori Sasaki
Serial Castlevania
Platform(s) NES/Famicom
Release
  • JP: December 22, 1989
  • NA: September 1, 1990
  • EU: December 10, 1992
Genre(s) Activeness, platforming
Mode(s) Unmarried-player

Castlevania Iii: Dracula's Curse [a] is the 3rd Castlevania video game produced for the Nintendo Entertainment System. It was published by Konami in Japan in 1989, and in N America in 1990, and in Europe past Palcom in 1992. Information technology was afterward released on the Virtual Console for the Wii, Nintendo 3DS, and Wii U.

Castlevania Iii: Dracula's Curse is a prequel to the original Castlevania (much like the before Game Boy game Castlevania: The Run a risk), set up a few centuries before the events of the original game. The game'southward protagonist is Trevor C. Belmont, an ancestor of the original hero Simon Belmont.

Gameplay [edit]

The player tin can cull between two stages to follow at several points in the game.

Castlevania III abandons the action-adventure and role-playing elements of its firsthand predecessor Castlevania Ii: Simon's Quest and returns to the platform game roots of the offset Castlevania title. Different Castlevania, even so, Castlevania Iii is non-linear: Trevor, the main grapheme, tin can be assisted by i of iii possible assistant characters, and afterward completing the start level, and at several other points throughout the game, the player is given a choice of two branching paths to follow. The player can obtain multiple endings depending on the choices they brand throughout the game.

There are two principal routes through the game's sixteen stages, which are referred to every bit blocks and are broken down into several sections. The second phase is an optional excursion for picking up i of the 3 partner characters, and the main branch occurs role fashion through the third phase. Each route contains full of 9 stages (x if the player takes the optional 2d phase). The upper route takes the player beyond the lake to the main bridge, entering Dracula's castle through the front gate, and is more often than not regarded as the easier of the two routes. [ original research? ] The lower road takes the role player through a series of tunnels and cavernous areas, eventually scaling the cliff side below the castle, and is more often than not considered more than difficult than the upper route. [ original research? ] The lower road also features one short branching section of its own at stage 6. The two paths converge in the chief hall of the castle.

Plot [edit]

The year is 1476, and Count Dracula has started to ravage Europe with an army of monsters. The Belmont family of vampire hunters, once exiled from Wallachia, are called into action by the Church. They feared the Belmonts' "super-human" power, but with Dracula menacing to swallow Europe in darkness, they are left with no choice but to call Trevor Belmont (Ralph C. Belmondo in the Japanese version), current wielder of the Vampire Killer whip.

Joining Trevor Belmont in his mission to defeat Dracula are three new playable characters: Sypha Belnades, a immature sorceress with poor concrete attack power but powerful elemental magic spells at her disposal; Grant Danasty, a pirate with the power to climb on walls and change direction in mid-jump (a rare ability in earlier games of the serial); and Alucard, Dracula's son, a dhampir with the ability to shoot fireballs and transform into a bat. Trevor can be accompanied by only 1 companion at a time. If he chooses to take on another he must abandon his current companion. The actor can "spiritually transform" between Trevor and his marry with the "select" button. Both Trevor and whoever is accompanying him share the aforementioned wellness meter. The ending of the game differs depending on which companion Trevor has with him at the time, or if he does not take some other character with him at all.

Evolution and release [edit]

Likewise the dissimilar title, Akumajō Densetsu, the Japanese version has several other differences. It contains a specialized "VRC6" coprocessor bit. The game's sound programmer, Hidenori Maezawa, assisted in the chip'south creation. This chip added two extra pulse wave channels and a saw wave aqueduct to the system'southward initial set of five audio channels. The majority of the music combines the channels to imitate the audio of a synthesized string section. Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5 (MMC5).[ citation needed ] The MMC5 flake's audio channels cannot be used with the NES, and the game's music had to be changed by Yoshinori Sasaki to comply with the NES's standard 5 channels. Akumajō Dracula Famicom Best was a soundtrack album that included the Famicom version of the game's original music.

In the Japanese version, instead of using a stabbing dagger, Grant throws daggers as his main attack. Some enemies do less damage in the Japanese version, and had their sprites changed for the Western releases. Some instances of nudity on the enemies were censored, and religious iconography was pared down. The Japanese version has slightly different backgrounds in many stages, and has special furnishings non seen in the Northward American and European releases.

The North American and PAL versions have several hidden features that can exist accessed by entering a certain proper noun for the player, which include starting the game with 10 lives (by entering the name "Aid ME"), the choice to kickoff the game with any of the three spirit partners, and to access the second, more hard quest. These features are not present in the Japanese version.

Castlevania 3 was the first game in the series to take different packaging artwork outside Japan, painted by Tom Dubois using alkyd paints. Information technology was inspired by Ray Harryhausen. Dubois would keep to design the Due north American packaging for Super Castlevania IV, Castlevania Two: Belmont's Revenge and Castlevania Bloodlines.[2] [ unreliable source? ]

Information technology was released in Japan on December 22, 1989, in North America on September 1, 1990, and in Europe on Dec x, 1992. The game too received a Windows release on November 16, 2002.[3] [ meliorate source needed ]

It was released on the Wii Virtual Console in the PAL regions on Oct 31, 2008, in North America on January 12, 2009 and in Japan on April 21, 2009. It was released on the Nintendo 3DS Virtual Console in the PAL regions on April 17, 2014 and in North America on June 26, 2014. It was released on the Wii U Virtual Panel in Nihon on April 16, 2014, in Due north America on June 26, 2014 and in the PAL regions on September 4, 2014.

Information technology was afterward released once more as part of the Castlevania Anniversary Collection for Xbox One, PlayStation four, and Nintendo Switch on May sixteen, 2019. The Famicom version was made bachelor to western audiences for the first fourth dimension equally a bonus update to this drove a month later.

Reception [edit]

Japanese game mag Famitsu gave it a 30 out of 40 score, praising it for a return to the beginning game's format, the new allies, and the upgraded sound, but knocking points off for excessive difficulty.[four] In 1997 Electronic Gaming Monthly ranked information technology the 57th best console video game of all time, citing the multiple playable characters and routes to cull from and the outstanding graphics and music.[vi] Nintendo Power listed information technology as the ninth best Nintendo Amusement System video game, praising it for its strong improvements over previous entries in the serial.[7] Game Informer 'due south Tim Turi felt that information technology was a return to form afterward Castlevania 2. He discussed characters such as Alucard (whom he called iconic) and Grant (whom he praised for his wall cling power).[8] GamesRadar ranked it the eighth all-time NES game ever fabricated. The staff felt that it returned to Castlevania 'south roots after Castlevania 2 yet "took the series to new heights."[ix] GameZone ranked information technology as the third best Castlevania championship. The staff preferred Iii the most as it felt similar the original game the most; they felt its toll on the Virtual Console was worthwhile.[10]

IGN placed Castlevania Iii: Dracula's Expletive fifth on their list of the Tiptop 100 NES Games.[11]

Erstwhile Castlevania Producer and developer Koji Igarashi cites Castlevania Three every bit his favorite game in the serial, noting the sound and setting as the reasons. Shutaro Iida, who was a developer for the GBA and NDS games and director of Castlevania: Harmony of Despair, as well said it is his favorite in the series, and cited the special sound flake in the Japanese version as the reason why.[12]

In other media [edit]

The 1991 Captain N: The Game Master episode "Return to Castlevania" was based on this game.[ citation needed ]

An blithe Dracula's Curse motion picture had been in development since 2007 with writer Warren Ellis, Frederator Studios, and James Jean attached to the projection.[13] In August 2015, moving-picture show producer Adi Shankar teased that the project, at present an animated mini serial, was finally in production.[14] Titled merely Castlevania, the get-go season of the series premiered on Netflix on July vii, 2017.[15] Later on the 4-episode first flavor premiere, it was later on renewed for an 8-episode 2nd series which premiered on October 26, 2018. A ten-episode third season was released on March 5, 2020.[16] The final flavor, consisting of 10 episodes, was released on May 13, 2021.

Notes [edit]

  1. ^ Known in Japan as Akumajō Densetsu ( 悪魔城伝説 , Demon Castle Legend ) [1]

References [edit]

  1. ^ "Akumajō Densetsu" 悪魔城伝説 [Castlevania 3: Dracula's Curse] (in Japanese). Konami. Retrieved 2020-08-02 .
  2. ^ Dubois, Tom. "Tom Dubois interview". BOX=Fine art (Interview). Interviewed by Gidney, Adam. Archived from the original on August 30, 2016. Retrieved August 22, 2016.
  3. ^ "Konami Collector's Series: Castlevania & Contra". GameFAQs. Archived from the original on 2015-09-12. Retrieved 2015-06-xvi .
  4. ^ a b "Bi-Weekly Famicom Tsūshin (Famitsu) - No. 91". Famitsu (in Japanese). January 5, 1990. Retrieved 2021-08-01 .
  5. ^ Steve (July 1992). "Castlevania III: Dracula's Quest". Full!. No. vii. pp. 38–39. Retrieved August 26, 2021.
  6. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. Nov 1997. p. 126. Notation: Contrary to the championship, the intro to the commodity explicitly states that the list covers panel video games merely, meaning PC games and arcade games were not eligible.
  7. ^ "Nintendo Ability – The 20th Ceremony Issue!". Nintendo Power. Vol. 231, no. 231. San Francisco, California: Hereafter US. August 2008. p. 71.
  8. ^ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. Archived from the original on 2013-05-07. Retrieved 2013-12-05 .
  9. ^ "All-time NES Games of all time". GamesRadar. 2012-04-sixteen. Archived from the original on 2015-08-03. Retrieved 2013-12-05 .
  10. ^ Workman, Robert (2011-09-27). "Happy 25th Birthday Castlevania: The Ten Best Games in the Series". GameZone. Archived from the original on 2013-12-11. Retrieved 2013-12-06 .
  11. ^ IGN Staff (2011). "Top 100 NES Games". IGN. p. five. Castlevania Iii: Dracula's Expletive. Archived from the original on Oct 25, 2013. Retrieved July 29, 2020.
  12. ^ Knezevic, Kevin (2017-06-23). "Symphony Of The Nighttime Designer IGA Talks Bloodstained's Delay And His Favorite Castlevania". GameSpot. CBS Interactive. Archived from the original on 2017-10-17. Retrieved 2017-07-25 .
  13. ^ Justin McElroy (2007-05-07). "Warren Ellis planning on three Castlevania films". Joystiq. Archived from the original on 2008-10-05. Retrieved 2008-07-13 .
  14. ^ Trumbore, Dave (August 25, 2015). "Super Violent 'Castlevania' Animated Series Coming from Producer Adi Shankar". Collider.com. Archived from the original on August 26, 2015. Retrieved August 26, 2015.
  15. ^ Williams, Mike (February 8, 2017). "Castlevania Headed To Netflix in 2017, From Warren Ellis and Adi Shankar". US Gamer. Archived from the original on February eleven, 2017. Retrieved February viii, 2017.
  16. ^ Elfring, Matt (March v, 2020). "Hither's What's New to Netflix in March 2020: Castlevania Season iii, More than Movies, TV Shows, and Originals". GameSpot . Retrieved 6 March 2020.

External links [edit]

  • Castlevania 3: Dracula's Curse at MobyGames

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Source: https://oppstage.onelink-translations.com/wiki/Castlevania_III:_Dracula%27s_Curse

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